Cosmos-Gen-4175B parameters

Forge cinematicworlds in motion

A production engine for spatially consistent images, controlled lighting, and fast iteration without muddy textures.

0.4sInference speed
Model system

A cinematic engine in clean bento blocks.

Cosmos-gen-4 is framed as a compact production surface: architecture, visual controls and live metrics each live in their own readable card.

Neural Architecture

175B visual prior

Neural visualization
Latent CoreProcessing 8K tensors

Shot memory

Color scope
0.4sInference
99.9%Adherence
Visual fidelity

Less spectacle, more signal.

The model section now behaves like a product card stack: one lead diagram, compact metrics and supporting capability cards.

Latent Core

Scene structure stays locked while lighting, lens and material choices iterate.

Color Discipline

Wide gamut outputs keep skin, product surfaces and neon accents controlled.

Shot Memory

Reference-aware passes help preserve characters across sequences.

Prompt engine

Build the shot from small controls.

The prompt section is now a control surface instead of a wall of copy. Each card has one job: parse, weight, preview or refine.

2.4msToken latency
0.05%Artifact rate
Try builder

Prompt analysis

cinematic portrait, glass reflections, controlled amber rim light

wide lensrim lightporcelain skinrain glassamber fog
Semantic mapStable

Preview lock

01

Lens

02

Skin

03

Glass

Weights
Lens78%
Light86%
Texture62%
Conflict pass
rain glass
amber fog
rim light
Bento capabilities

System architecture.

A modular grid designed for clarity. Every card represents a core capability, from character identity to lighting control.

Identity Lock

Reference consistency.

Maintain character and style identity across thousands of variations with neural anchors.

Lighting
grammar.

Workflow

Creative loop.

1Prompt
2Preview
3Refine
4Export

Character Consistency

Lock facial features and anatomical proportions across different lighting and environments.

Dynamic Lighting

Physically accurate light simulation with support for custom HDRI and light rigs.

Validated Production Pipeline

Live generation.

A glass orchid greenhouse at night, rain on the lens, soft amber key light.
Awaiting input
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Testimonials

Rotating creator notes.

Auto-sliding cards bring back the rotated editorial feel, with more examples and tighter spacing.

Cosmos-gen-4 shortened our look-dev loop without flattening the art direction. The lighting controls feel production-ready.

Elena Vance
Elena Vance
Visual Effects Director

It understands the intent behind lens language. I can adjust mood, material and atmosphere without rebuilding the whole prompt.

Marcus Thorne
Marcus Thorne
Digital Artist

The boards are consistent enough for real review. We moved from loose exploration to campaign-ready frames in one afternoon.

Sarah Chen
Sarah Chen
Creative Director

Shot memory is the difference. Characters keep their silhouette and the model still gives us surprising compositions.

Ilya Moreau
Ilya Moreau
AI Film Producer

The visual system is clean enough to brief non-technical teams. We can talk in references, not settings.

Naomi Hart
Naomi Hart
Brand Systems Lead

The outputs have depth but do not feel overcooked. It is fast, controlled and easy to art-direct.

Theo Park
Theo Park
Motion Designer
Pricing

Pricing as a production bento.

Compare render volume, delivery lane and team controls without breaking the compact visual rhythm of the page.

Studio calculator

Cosmos Pro capacity preview.

Click a plan to morph the queue, delivery lane and output profile.

8K
8KPriority GPU
Priority queue claimed
Render queue72%
Private style memory54%
Priority delivery78%
01

Draft

02

Grade

03

Ship

Nebula

$0trial lane

Explore the model and build first visual boards.

100 images / monthStandard speedCommunity support
renders

100

Start free

Supernova

Customstudio

Studio infrastructure, API access and private workflows.

Custom modelsDedicated GPU laneEnterprise security
private

SLA

Contact sales
Limited beta

Start with a controlled visual system.

Open the studio, build a cinematic board and keep the same bento workflow from prompt to export.